Players must then go to the temple in Ara, Mars to return the vessel. Once the required number of kills of the specified enemy has been made, Baro's transmission will immediately appear in the mission and instruct the player to return to the Orbiter to further examine the vessel, where they will find the vessel's glyph now glowing in cyan. The enemies associated with a particular glyph, as well as the required number of kills, are shown below: There are three types of enemies that can be designated by the glyph - a Corpus, a Grineer, and an Infested type - which will be different between individual players. It may not be clear which part of the glyph will light up to signify progress here is an example half-full: As these enemies are killed, the image on the vessel begins to fill, serving as a status bar indicating how many are left to kill. (Teammates' kills within Tenno Affinity range also count.) Upon killing an example of the correct enemy, the screen will momentarily flash with the Warframe's energy color, accompanied by a distinct guttural sound (similar to a thrown stone hitting against a rock).
Players can re-examine the vessel by interacting with it in the Orbiter, next to the Codex.įor this part of the quest, players must kill a number of the specified enemy that is represented by the glyph on the vessel, while the vessel is equipped in the player's Gear inventory. He then reads an inscription on the vessel, which suggests that they may need to defeat an enemy in order to fulfill its condition, and suggests carrying the vessel into battle. On returning to the ship, Baro exclaims his surprise at the inscriptions on the vessel being a blueprint of sorts, and wonders if a Warframe was entombed there. The blueprint for Inaros is rewarded at the end of the mission. Baro preemptively placates the Tenno by justifying the taking of a burial vessel as creating riches instead of defiling a tomb, and orders them to extract.
The voice unnerves Baro, who can apparently also hear it speaking, asking the Tenno to stop it.Īt the end of the temple path lies a large chamber with a shrine of the God King, where a large jar - the Sacred Vessel - lies at its feet, which players must take. As the Tenno explore deeper inside, a disembodied female voice begins to narrate a story to her child about the 'Golden Skymen' - presumed to be the Orokin - who would abduct people from them, until the arrival of Inaros. The Tenno soon reach a temple carved on the side of a mountain, where Baro scoffs his disbelief at the stories of the 'God King' called "Inaros". Players must fight through a small contingent of Infested as they proceed. Despite this, the relics left behind became valuable antiques, and thus the object of interest for Baro. Upon claiming the item, the Quest will appear in both the Codex and in the World State Window under the Quest tab, where it will then prompt players to read the new inbox message from Baro Ki'Teer, which will then start the quest.Įxplore the tomb on Desert Tomb, Mars īaro explains that Mars was a desolate backwater colony, which used to be the home of the 'sky worshipers', a group of colonists that the Grineer exterminated in the past.